The numerous social networks that surround the Video
Games and Gaming World are not only growing by leaps and bounds, but
also attracting extremely loyal and tenacious fans. Mixing, melding,
and forging the uber pwnage of video gamers and the interaction of a
social networking togetherness you only get with an online cooperation
formed into a web site.
Chat rooms and forums; in game chat and
party groups; and guilds and clans design the social aspect of the
online gaming industry. From the simplicity of the flash based games
like Ogre Island, to the complex downloadable PC console games like
World of Warcraft the online gaming world has come from a diverse
The earliest PC games of Solitaire, Backgammon,
Pinball, and Hearts warped into a series of Doom style RPG’s. Most of
this original game play was solitary. With the invention of Its Your
Turn’s creative ingenuity, we began to take solitary turns together.
One player at a time taking his or her play turn and sending email
alerts to the other as the game progresses. Ultima Online was a major
player in the MMORPG sector of social interaction in gaming. With the
emergence of Blizzard Entertainment came the opportunity for gamers
across the nation to connect and compete in mass PVP wars complete with
a pre game chat feature. This feature allows you to socialize and chat
with other players before actually entering game play to better know
your opponents and allies.
Soon after came the outbreak of in
game chat. While chat boxes early on were extremely basic only allowing
simple text and minimal emote options, they have evolved into a major
beast powering the gaming industries social connection and actually
spawning new ideas for development. These new chat features include
multiple chat channels and hundreds of emotes which are text commands
that create sound and motions. Examples are: /hug, /wave, /dance and
for you Age of Empires players /boo which will play an audible audience
of “booers” dissing your opponent.
Game developers are increasing
the time spent on statistics figuring out how to leverage and apply
growth to social networks by introducing new and competitive games,
creating a subset of gamers in the social networking arena of the
Internet. Global reach has unlimited the geography factor by
initializing influence to an audience if infinite proportion. While
gamers have always been cloned into a bundle, class, or faction of
their own, seemingly separate and disconnected from the masses involved
in the online social networking movement, I say gamers are the force
behind the socialization age of technology.
In your quest for
virtual worlds, social networks, and online community interactions,
keep your Eagle Eye Hunter ability activated and begin to notice the
explosion that is online video games and gaming.